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AclLog A namespace for logging utilities. |
Name | |
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class | AclLog::CommandLogFormatter This class is used to format log entries for Rendering Engine commands. |
// Copyright (c) 2022, Edgeware AB. All rights reserved.
#pragma once
#include <filesystem>
#include <string>
#include <spdlog/details/log_msg.h>
#include <spdlog/fmt/fmt.h>
#include <spdlog/formatter.h>
#include <spdlog/pattern_formatter.h>
namespace AclLog {
enum class Level {
kTrace, // Detailed diagnostics (for development only)
kDebug, // Messages intended for debugging only
kInfo, // Messages about normal behavior (default log level)
kWarning, // Warnings (functionality intact)
kError, // Recoverable errors (functionality impaired)
kCritical, // Unrecoverable errors (application must stop)
kOff // Turns off all logging
};
void init(const std::string& name);
void initCommandLog(const std::string& name);
void setLevel(Level level);
void logCommand(const std::string& command);
AclLog::Level getLogLevel();
size_t getMaxFileSize();
size_t getMaxLogRotations();
std::filesystem::path getLogFileFullPath(const std::string& name);
class CommandLogFormatter : public spdlog::formatter {
public:
CommandLogFormatter();
void format(const spdlog::details::log_msg& msg, spdlog::memory_buf_t& dest) override;
[[nodiscard]] std::unique_ptr<spdlog::formatter> clone() const override;
private:
std::unique_ptr<spdlog::pattern_formatter> mCommandLogPattern;
};
} // namespace AclLog
Updated on 2023-06-13 at 17:00:17 +0200